WHISPER AIM CHARACTER PERSONA TALENTS FOCUSES y
CHARACTER NAME
LEVEL
ORIGIN
SOCIAL CLASS
BACKGROUND
PROFESSION
DRIVE
AGE
GENDER
HEIGHT
WEIGHT
,
,
,
,
,
,
,
,
,
FORTUNE
Max
SPEED
DEFENSE
TOUGHNESS
ARMOR
Shield Bonus
Defense Bonus
Tough Bonus
Armor Penalty
CONDITIONS
BlindedBlinded
The character cannot see and automatically fails ability tests reliant on sight, such as Perception (Seeing).
DeafenedDeafened
The character cannot hear and automatically fails ability tests reliant on hearing, such as Perception (Hearing).
ExhaustedExhausted
The character is severely fatigued. Their speed is halved and they cannot take the Charge or Run actions. If they receive an additional fatigued or exhausted condition they become helpless.
FatiguedFatigued
The character is tired and cannot take the Charge or Run actions. If they receive an additional fatigued condition they become exhausted.
Free FallingFree Falling
The character is effectively weightless in a microgravity or free-fall environment. They can only move using handholds, a surface to push off from, or some type of thrust. Once moving, they continue to move with the same speed and trajectory unless acted upon to stop or change their movement.
HelplessHelpless
The character is incapable of doing anything. They cannot take any actions.
HinderedHindered
The character's Speed is halved (round down) and they cannot take the Charge or Run actions.
ProneProne
The character is lying on the ground. They cannot take the Charge or Run actions, as they can only move by crawling. Standing up from prone requires a Move action using half the character's Speed. Against prone characters, melee attacks have a +1 bonus and ranged attacks have a -1 penalty.
RestrainedRestrained
The character's Speed becomes 0 and they effectively cannot move. A restrained condition may prevent certain other actions as well, defined by the nature of the restraint.
InjuredInjured
The character is hurt. They have a -1 penalty to all tests and are fatigued, unable to take the Charge and Run actions. An injured character who receives an additional injured condition becomes wounded.

WoundedWounded
The character is severely injured. They have a -2 penalty to all tests and are exhausted, their Speed halved and unable to take the Charge and Run actions. A wounded character who receives an additional injured or wounded condition becomes dying.
UnconsciousUnconscious
The character is unaware of their surroundings or the passage of time. The character falls prone and is helpless, unable to take any actions.
DyingDying
The character is in danger of perishing. They lose 1 point of Constitution each round at the start of their turn. When their Constitution reaches -3, the character dies. Successful first aid applied to a dying character stabilizes their condition, making them helpless, unconscious, and wounded instead.
WEAPON TYPE
RANGE
ATT. MOD.
DAMAGE
EQUIPMENT NAME
QUANTITY
DESCRIPTION
Base Income: Current Income:
CHARACTER NAME
EYES
SKIN
HAIR
LANGUAGES
GOALS
HONORIFICS, TITLES, AND MEMBERSHIPS
RELATIONSHIPS
CHARACTER APPEARANCE
CHARACTER NOTES
CHARACTER NAME
LEVEL
ORIGIN
SOCIAL CLASS
BACKGROUND
PROFESSION
DRIVE
SPECIALIZATION 1
DEGREE
SPECIALIZATION 2
DEGREE
DEGREE:
SOURCE:
CHARACTER NAME
LEVEL
ORIGIN
SOCIAL CLASS
BACKGROUND
PROFESSION
DRIVE
SPECIALIZATION 1
DEGREE
SPECIALIZATION 2
DEGREE
ACCURACY
FOCUS:
COMMUNICATION
FOCUS:
CONSTITUTION
FOCUS:
DEXTERITY
FOCUS:
FIGHTING
FOCUS:
INTELLIGENCE
FOCUS:
PERCEPTION
FOCUS:
STRENGTH
FOCUS:
WILLPOWER
FOCUS:
CHARACTER NAME
LEVEL
ORIGIN
SOCIAL CLASS
BACKGROUND
PROFESSION
DRIVE
SPECIALIZATION 1
DEGREE
SPECIALIZATION 2
DEGREE
GAME SYSTEM
COLOR SELECTION
ROLLS
Whisper rolls to GM
Show the character name in roll results
Prompt for Aim
Aim value (a number MUST be entered here)
Apply Armor Penalty to Dexterity rolls
ABOUT

The Green Ronin-official Roll20 character sheet for The Expanse RPG. Based on the AGE System sheet by Olivier L.-L. and Zach Hall, and utilizing the TotalRolled for AGE API script by Joshua Casserino and Olivier L.-L., with much appreciation from Green Ronin.

The Expanse RPG is ©2019 Green Ronin Publishing, LLC. The Expanse is © 2011-2020 Daniel Abraham and Ty Franck.

Version
{{#color-black}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-black}} {{#color-red}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-red}} {{#color-blue1}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-blue1}} {{#color-blue2}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-blue2}} {{#color-teal1}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-teal1}} {{#color-teal2}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-teal2}} {{#color-green}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-green}} {{#color-orange}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-orange}} {{#color-stars}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-stars}} {{#color-threefold}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-threefold}} {{#color-lazarus}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-lazarus}} {{#color-rainbow}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-rainbow}} {{#color-dragon}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-dragon}} {{#total}}
{{#rollTotal() die1 1}}a{{/rollTotal() die1 1}} {{#rollTotal() die1 2}}b{{/rollTotal() die1 2}} {{#rollTotal() die1 3}}c{{/rollTotal() die1 3}} {{#rollTotal() die1 4}}d{{/rollTotal() die1 4}} {{#rollTotal() die1 5}}e{{/rollTotal() die1 5}} {{#rollTotal() die1 6}}f{{/rollTotal() die1 6}} {{#rollTotal() die2 1}}a{{/rollTotal() die2 1}} {{#rollTotal() die2 2}}b{{/rollTotal() die2 2}} {{#rollTotal() die2 3}}c{{/rollTotal() die2 3}} {{#rollTotal() die2 4}}d{{/rollTotal() die2 4}} {{#rollTotal() die2 5}}e{{/rollTotal() die2 5}} {{#rollTotal() die2 6}}f{{/rollTotal() die2 6}} {{#color-black}} {{/color-black}} {{#color-red}} {{/color-red}} {{#color-blue1}} {{/color-blue1}} {{#color-blue2}} {{/color-blue2}} {{#color-teal1}} {{/color-teal1}} {{#color-teal2}} {{/color-teal2}} {{#color-orange}} {{/color-orange}} {{#color-green}} {{/color-green}} {{#color-threefold}} {{/color-threefold}} {{#color-lazarus}} {{/color-lazarus}} {{#color-stars}} {{/color-stars}} {{#color-rainbow}} {{/color-rainbow}} {{#color-dragon}} {{/color-dragon}} {{#rollTotal() drama 1}}a{{/rollTotal() drama 1}} {{#rollTotal() drama 2}}b{{/rollTotal() drama 2}} {{#rollTotal() drama 3}}c{{/rollTotal() drama 3}} {{#rollTotal() drama 4}}d{{/rollTotal() drama 4}} {{#rollTotal() drama 5}}e{{/rollTotal() drama 5}} {{#rollTotal() drama 6}}f{{/rollTotal() drama 6}}
{{/total}} {{#mod}}
{{#ability}}{{ability}}{{/ability}}
{{#mod}} {{#rollGreater() mod 0}}+{{/rollGreater() mod 0}}{{mod}} {{/mod}}
{{/mod}} {{#damage}}
Damage
{{damage}}
{{/damage}} {{#extramod1}}
{{#extramod1-name}}{{extramod1-name}}{{/extramod1-name}}
{{#extramod1}} {{#rollGreater() extramod1 0}}+{{/rollGreater() extramod1 0}}{{extramod1}} {{/extramod1}}
{{/extramod1}} {{#extramod2}} {{#^rollTotal() extramod2 0}}
{{#extramod2-name}}{{extramod2-name}}{{/extramod2-name}}
{{#extramod2}} {{#rollGreater() extramod2 0}}+{{/rollGreater() extramod2 0}}{{extramod2}} {{/extramod2}}
{{/^rollTotal() extramod2 0}} {{/extramod2}} {{#extramod3}} {{#^rollTotal() extramod3 0}}
{{#extramod3-name}}{{extramod3-name}}{{/extramod3-name}}
{{#extramod3}} {{#rollGreater() extramod3 0}}+{{/rollGreater() extramod3 0}}{{extramod3}} {{/extramod3}}
{{/^rollTotal() extramod3 0}} {{/extramod3}} {{#extramod4}} {{#^rollTotal() extramod4 0}}
{{#extramod4-name}}{{extramod4-name}}{{/extramod4-name}}
{{#extramod4}} {{#rollGreater() extramod4 0}}+{{/rollGreater() extramod4 0}}{{extramod4}} {{/extramod4}}
{{/^rollTotal() extramod4 0}} {{/extramod4}} {{#rollGreater() fatigue 0}}
Fatigue
{{#fatigue}} -{{fatigue}} {{/fatigue}}
{{/rollGreater() fatigue 0}} {{#total}}
Total {{total}}
{{/total}} {{#tn}}
Target Number {{tn}}
{{/tn}} {{#note1}}
{{note1-name}} {{note1}}
{{/note1}} {{#note2}}
{{note2-name}} {{note2}}
{{/note2}} {{#note3}}
{{note3-name}} {{note3}}
{{/note3}} {{#note4}}
{{note4-name}} {{note4}}
{{/note4}} {{#note5}}
{{note5-name}} {{note5}}
{{/note5}} {{#note6}}
{{note6-name}} {{note6}}
{{/note6}} {{#rollTotal() die1 die2}}
Stunt Points{{drama}}
{{/rollTotal() die1 die2}} {{#rollTotal() die1 drama}}
Stunt Points{{drama}}
{{/rollTotal() die1 drama}} {{#rollTotal() die2 drama}}
Stunt Points{{drama}}
{{/rollTotal() die2 drama}}